Games Software in South Korea by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2014. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in South Korea is given in KRW with a minimum of five years' historical data. Market Forecast is provided for five years. Included with this snapshot is socio-economic data for South Korea. Population, Consumer Price Index (CPI), Gross Domestic Product (GDP), Exchange Rates.
Segmentation of this market
* Mobile
* PC
Compound annual growth rates
Full Report Details at
- http://www.fastmr.com/prod/960952_games_software_in_south_korea_2014_market_sizes.aspx?afid=302
Socio-economic data
Compound annual growth rate (CAGR) is provided for this market and is based on the last 5 years of available data.
Socio-economic data
Socio-economic data
Included with this snapshot is socio-economic data for South Korea. Population, Consumer Price Index (CPI), Gross Domestic Product (GDP), Exchange Rates.
Market Size & Forecast
Socio-economic data
Market size for Games Software in South Korea is given in KRW with a minimum of five years' historical data. Market Forecast is provided for five years.
Companies Mentioned in this Report: Nexon Co., Ltd, NHN Corporation, NC Soft Corporation, Webzen Co., Ltd, Neowiz Games Corporation, Actoz Soft Co., Ltd, WeMade Entertainment Co., Ltd, Gamevil Inc, Smilegate Entertainment Co., Ltd, Com2Us Corporation, Others, Korea Creative Contents Agency
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"Games Software in South Korea (2014) - Market Sizes" is now available at Fast Market Research
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Contact Name: Bill Thompson
Contact Email: press@fastmr.com
Contact Phone: 1-413-485-7001
Contact Name: Bill Thompson
Contact Email: press@fastmr.com
Contact Phone: 1-413-485-7001